Graviton Pilot
A few challenges for now:
- Easy - Try to get in orbit of the blue planet and stay in orbit for one year.
- Medium - Try to get in orbit of the moon
- Hard - The moon eventually gets kicked away from the star into a highly elliptical orbit. Try to use the 0.01 mass of the ship to alter the moons orbit and bring it back into a more circular orbit
- Insane - Get the moon back in a stable orbit of the planet
This is the beginning of a game I plan to drastically improve.
Unlike games like KSP where planets are "on rails" using conic sections, this game fully simulates all bodies, which means that even your ship slightly affects the trajectory of other bodies. In the current build, the masses are:
- Star = 1000
- Planet = 100
- Moon = 10
- Ship = 0.01
Roadmap
More planets- Asteroid belt
- Takeoff and landing
- Orbit duration challenge
- Regenerate startfield
- Ensure no floating point error due to drift from origin
Status | In development |
Platforms | HTML5 |
Author | physixtential |
Genre | Simulation |
Tags | Sci-fi, Space, Space Sim |
Development log
- Acceleration Vectors and N Planets/Moons (not exposed)30 days ago
- Collisions, Speed, Stars30 days ago
Leave a comment
Log in with itch.io to leave a comment.